Original Guild Wars 2/Eye of the North Press Release
Make It So is our first series, chronicling the history of Guild Wars 2.
Make It So is our first series, chronicling the history of Guild Wars 2.
March 27, 2007. NCSoft and Arenanet dropped two huge bombshell announcements for Guild Wars.
The first being that they were working on a sequel to Guild Wars, implementing some key features like a persistent world, as well as still holding to the no subscription fee business model.
The second was that they were working on the first true expansion for Guild Wars. Eye of the North would require players to own one of the three original campaigns (Prophecies, Factions, Nightfall) and would sport content for level 20 players only.
For more info on Eye of the North, click here.
The announcement for GW2 came as a shock to some, considering that Guild Wars was only two years old. Rarely in the MMO scene do sequels outshine their predecessors. I'll admit, with the lack of news over the months after this announcement, myself, and friends that played Guild Wars were also a bit nervous. How would gameplay change with a persistent world? Would Eye of the North be a worthy release considering that we had received 3 full campaigns prior?
With the jitters also came a sense of excitement. We already knew the quality work Arenanet could produce, and immediately set high hopes for what was to come.
And so began the waiting...the waiting for any tidbit of news...and little did we know how much waiting we would do.
Our goal with Make it So is to educate those new to Guild Wars 2, with a basic timeline of major news announcements.
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